NFTs
NFT Flow
Customers join scheduled NFT drops to purchase packs in a whitelist and/or a queue. Pack drops can vary in rarity and cost, drop content ranges from common to incredibly rare, customers are restricted from purchasing multiple packs in one drop
NFT Drop Events
Customers join scheduled NFT drops to purchase packs from a whitelist and/or queue
Themed Drops
Drops are themed and the cost fluctuates based on pack rarity and content
Queued Customers
Pack hoarding is mitigated by limiting purchase and queuing customers during drop events
NFT Rarity
Content has a defined rarity and scarcity is crucial to the infrastructure
Marketplace
NFT Content can be bought or re-sold on the Marketplace
Generate Revenue
Customers can develop and ultimately generate revenue from player NFTs
NFT Content
Content has a defined rarity that determines the chance that it will drop. Fresh content can be generated from league highlights and player performances. Celebrity owners also generate content through their memorabilia or league moments.
College Players
College Players are rare NFT content that can be developed and generate revenue for customers
Training
Create your own Gym and focus your player training using Training NFTs
League Players
League players generate revenue if they are on a team roster and their highlights create new collectible moments all season
Collectibles
High value collectibles include celebrity owner memorabilia from their playing careers
epicMoments
Once they are in the league, player careers are heavily influenced by team owner decisions